Guild of Mercenaries was a two-week project that I worked on with a friend of mine during the Interim period in January.
My friend worked on level and model design as well as the storyline.
I was responsible for the programming, animating, and gameplay design.
We were quite satisfied with our results. The game itself is really simple, but still provides about 4-5 hours of fun.
The game features two computer-controlled teammates
who will assist you all the way to the end. As of current version, they
do not die, so you can use them as human shields if you need to. The
game features four levels of armor, three weapons, and a shield that can
be purchased at the shop. There are four towns, with three quests in
each, as well as an overworld area that serves as a pathway from one
town to another.
Your goal is to defeat the final boss. You will be
able to take on the quest that requires you to defeat him as soon as
you've finished all other quests. There are two types of enemies:
Melee and Ranged. Some quest-specific enemies exist as well, and they
tend to be more challenging than the regular enemies. Boss enemies
appear for final quests in each town.
On a side note, all sounds were obtained from Oblivion and Mount and Blade.
SPOILER:
The final boss music is from Call of Duty: Modern Warfare 2.
Gameplay Video:
And here are some screenshots:
Main Menu:
Game Start:
Quest Select:
Shop Menu:
Combat Aftermath:
Combat with Computer-Controlled Allies:
Scenery:
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